interface Animation
Animation.prototype ยป EventTarget
var foo = new Animation( AnimationEffectReadOnly, AnimationTimeline ); |
foo.id = String | |
foo.effect = AnimationEffectReadOnly || null | |
foo.timeline = AnimationTimeline || null | |
foo.startTime = Number || null | |
foo.currentTime = Number || null | |
foo.playbackRate = Number | |
read | foo.playState = AnimationPlayState |
foo.ready.then(function(Animation) {}) |
foo.finished.then(function(Animation) {}) |
foo.onfinish = function(event) {} |
foo.oncancel = function(event) {} |
foo.cancel() |
foo.finish() |
foo.play() |
foo.pause() |
foo.reverse() |